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Destroy All Monsters
by Paul La Farge
As profoundly dorky as it is, Dungeons & Dragons also provides moral clarity, utopian vision, and all the pleasures of reading.
Interactive Propaganda
by Ed Halter
Representations of real war entered video games around the same time they reentered Americans’ daily life.
Thoughts on the Art and Technique of Crossing Words
by Georges Perec
Georges Perec was a major literary figure, but it should not be forgotten that he was a serious cruciverbalist.
Crossword After Perec
by Ben Tausig
Get Off the Earth
by William Poundstone
Sam Loyd’s 1896 advertising puzzle relied on a misregistered lithograph—and racial stereotypes—to achieve its illusion.
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“Oulipo Ends Where the Work Begins”
by Christopher R. Beha
A weekend with the (living) masters of Oulipo, recounted in part using the linguistic restraints for which they’re famous.
Agony: A Proposal
by Joe Wenderoth
A game for three teams; this chapter concerns the three months of television preceding the day of the game itself.
Mark Allen
interviewed by Joshuah Bearman
What big bird suits and organized gambling have to offer the video-game experience.
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Padgett Powell
interviewed by Brian J. Barr
Southern author and one-time student of Donald Barthelme renounces “custodialism” in life.
Wanda Sykes
interviewed by Litsa Dremousis
Comedienne, actress, and “clit article” author doesn’t mind playing a skunk, but she will not be called “sassy.”